GDT216 - 2D ANIMATION

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UNIVERSITI TEKNOLOGI MARA
Course Name (English) 2D ANIMATION
Course Code GDT216
MQF Credit 3
Course Description Students enrolled in 2D Animation will be exposed to various aspects of developing 2D Animation project using traditional techniques and computer technology. Students will go through various stages in producing 2D Animation such as developing the stories, designing the character, storyboarding, animating process, digital coloring, digital compositing, sound, editing and rendering.
Transferable Skills -Knowledge in a specific area
-Practical skills
-Thinking and Scientific Skills
Teaching Methodologies Lectures, Demonstrations, Tutorial, Discussion, Presentation
CLO
CLO1 Prepare a compilation of the pre-production process in order to facilitate the direction during the production stage
CLO2 Construct the 2d Animation video clips based on the storyboard before finalized in the post-production stage
CLO3 Demonstrate the competency to develop and produce 2D animation in creative techniques and skill
Pre-Requisite Courses No course recommendations
Reading List
Recommended Text
  • 1. Francis Glebas 2008, Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation [ISBN: 978-024081076]
  • 2. Frank Thomas & Ollie Johnston 1995, The Illusion of Life: Disney Animation [ISBN: 0-89659-233-2]
  • 3. Hans Bacher 2013, Dream Worlds: Production Design for Animation [ISBN: 978-024052093]
  • 4. Marcos Mateu-Mestre 2010, Framed Ink: Drawing and Composition for Visual Storytellers [ISBN: 978-193349295]
  • 5. Mark A. Simon 2013, Storyboard: Motion in Art, 3rd Edition Ed. [ISBN: 978-024080805]
  • 6. Mike Mattesi 2017, FORCE: Dynamic Life Drawing, 3rd Edition Ed. [ISBN: 978-113891957]
  • 7. Preston Blair 2020, Cartoon Animation with Preston Blain, REVISED EDITION!: Learn techniques for drawing and animating cartoon characters [ISBN: 978-163322890]
  • 8. Richard E. Williams 2009, The Animator’s Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, 3rd Edition Ed. [ISBN: 978-057123834]
Article/Paper ListThis Course does not have any article/paper resources
Other ReferencesThis Course does not have any other resources