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Course Name (English)
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GAME DESIGN AND DEVELOPMENT
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| Course Code |
CSC683 |
| Course Description |
This course covers the current technical issues in Game technology including detailed discussion of new technology, principles, current research and future direction. Topics include: game history and genres, game design and processes, game scripting and programming, Games engines, Game engines artificial intelligence and social and interface issues of game development. |
| Transferable Skills |
Students are able to design and develop a digital game. |
| Teaching Methodologies |
Lectures, Blended Learning, Lab Work, Discussion |
| CLO |
| CLO1 |
Describe solutions in game design and development based on elements of digital games |
| CLO2 |
Adapt digital skills when handling game design and development |
| CLO3 |
Display managerial skills in game design and development of digital games project |
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| Pre-Requisite Courses |
No course recommendations |
| Reading List | | Recommended Text | - Brian Upton 2017, Situational Game Design, 1 Ed., 5, A K PETERS [ISBN: 9781138031814]
- Colleen Macklin,John Sharp 2016, Games, Design and Play, 1 Ed., 11, Addison-Wesley Professional [ISBN: 0134392078]
- Jesse Schell 2019, The Art of Game Design, 1 Ed., 10, A K PETERS [ISBN: 9781138632059]
- Tracy Fullerton 2018, Game Design Workshop, A K PETERS [ISBN: 9781138098770]
- Michael Sellers 2018, Advanced Game Design, Addison-Wesley Professional [ISBN: 9780134667607]
- Michael Sellers 2018, Advanced Game Design: A Systems Approach, Addison-Wesley USA [ISBN: 9780134667607]
- Ernest Adams 2014, Fundamentals of Game Design, 3rd Edition Ed., Pearson Education [ISBN: 0321929675]
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| Article/Paper List | This Course does not have any article/paper resources |
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| Other References | This Course does not have any other resources |
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