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UNIVERSITI TEKNOLOGI MARA
Course Name (English) ANIMATION AND ART PRODUCTION
Course Code ADE570
MQF Credit 3
Course Description This course is designed to introduce students to basic methods and practices in animation production that involves animation concepts, principles, characters and storyboard. This course provides overview of hand-drawn frame-by-frame animation technique, to object animation and pixilation that emphasizes creating movement and expression utilizing traditionally or digitally generated image sequences. It also involves basic training in understanding basic animation concept, methods, principles of animation, production process including creative research and documentation. Students are also exploring the basic concepts in AR, the trending AR market and producing a simple project of AR by merging the animation as the AR will provide students with real-time, contextual information in producing their project better.
Transferable Skills Technology and artistic skills
Teaching Methodologies Lectures, Blended Learning, Studio, Demonstrations, Practical Classes, Problem Based Learning (PBL), Discussion, Presentation, Computer Aided Learning, Supervision, Project-based Learning
CLO
CLO1 1. Demonstrate character generation skills; communicate conceptual ideas through storyboards; execute animation sequences; and develop artwork using traditional or digital tools. (C3)
CLO2 2. Apply the knowledge of animation concept, methods of producing animation and animation principles in production of animation. (A2)
CLO3 3. Produce and deliver ideas in form of hands-on by creating simple Android Augmented Reality (AR) applications with animation. (P7)
Pre-Requisite Courses No course recommendations
Reading List
Recommended Text
  • Cawood, S. & Fiala, M. 2007, Augmented Reality: A Practical Guide., The Pragmatic Programmers. USA
Reference Book Resources
  • Priebe, Ken. 2006, The Art of Stop-Motion Animation., Thomson Course Technology PTR USA
  • Williams, R. 2012, The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Farrar, Straus and Giroux, New York USA
  • Mattesi, M. 2006, Dynamic Life Drawing for Animators (Force Drawing Series), Focal Press USA
  • Purves, B. JC. 2014, Stop-motion Animation. Frame by Frame Film-making With Puppets and Models., Fairchild Books USA
  • Gasek, T. 2011, Frame-By-Frame Stop Motion: The Guide to Non- Traditional Animation Techniques., Focal Press USA
  • Williams, R. 2012, The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Thomson Course Technology PTR USA
  • Kangdon, L. 2012, Augmented Reality in Education and Training., Springer, US. USA
  • Horton, W. & Horton, K. 2003, E-Learning tools and Technologies: A Consumer’s guide for trainers, teachers, educators and instructional designers, 1 Ed., John Wiley & Sons USA
Article/Paper List
Recommended Article/Paper Resources
Other ReferencesThis Course does not have any other resources