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UNIVERSITI TEKNOLOGI MARA
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Course Name (English)
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TWO DIMENSIONAL ARTS AND ANIMATION
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Course Code |
CGD453 |
Course Description |
This course introduces students to 2-dimensional arts, digital arts and animation. The basic principles of digital animation are reviewed, including character development and story conception through production. Students will learn the technique used in the animation and games industry, as well as basic animation methods, including staging, timing, anticipation, squash & stretch, exaggeration and arcs. |
Transferable Skills |
Dependability Teamwork Technology literacy |
Teaching Methodologies |
Lectures, Studio, Tutorial, Self-directed Learning |
CLO |
CLO1 |
Define basic principles and fundamentals of 2D artworks and animation (C1, PO1). |
CLO2 |
Create 2D artworks and animation to be integrated into a game. |
CLO3 |
Perform various tools and techniques for 2D game implementation in a teamwork-based (A3, PO4). |
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Pre-Requisite Courses |
No course recommendations |
Reading List | Recommended Text | - Richard Williams 2002, The Animator's Survival Kit, Faber & Faber [ISBN: 0571202284]
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Reference Book Resources | - Isaac Victor Kerlow 2000, The art of 3-D, Wiley [ISBN: 047136004X]
- Jean Ann Wright 2005, Animation Writing and Development, Taylor & Francis [ISBN: 9780240805498]
- Giuseppe Cristiano, The Storyboard Design Course [ISBN: 9780500286906]
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Article/Paper List | This Course does not have any article/paper resources |
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Other References | This Course does not have any other resources |
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