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UNIVERSITI TEKNOLOGI MARA
Course Name (English) TWO DIMENSIONAL ARTS AND ANIMATION
Course Code CGD453
MQF Credit 3
Course Description This course introduces students to 2-dimensional arts, digital arts and animation. The basic principles of digital animation are reviewed, including character development and story conception through production. Students will learn the technique used in the animation and games industry, as well as basic animation methods, including staging, timing, anticipation, squash & stretch, exaggeration and arcs.
Transferable Skills Dependability
Teamwork
Technology literacy
Teaching Methodologies Lectures, Studio, Tutorial, Self-directed Learning
CLO
CLO1 Define basic principles and fundamentals of 2D artworks and animation (C1, PO1).
CLO2 Create 2D artworks and animation to be integrated into a game.
CLO3 Perform various tools and techniques for 2D game implementation in a teamwork-based (A3, PO4).
Pre-Requisite Courses No course recommendations
Reading List
Recommended Text
  • Richard Williams 2002, The Animator's Survival Kit, Faber & Faber [ISBN: 0571202284]
Reference Book Resources
  • Isaac Victor Kerlow 2000, The art of 3-D, Wiley [ISBN: 047136004X]
  • Jean Ann Wright 2005, Animation Writing and Development, Taylor & Francis [ISBN: 9780240805498]
  • Giuseppe Cristiano, The Storyboard Design Course [ISBN: 9780500286906]
Article/Paper ListThis Course does not have any article/paper resources
Other ReferencesThis Course does not have any other resources